Open LogicalError opened 10 years ago
Hi Sander, You can create your own camera controller: 1- create new class public class MyCameraController : CameraController You can use existing camera-controllers for reference. 2- Add the new camera controller to CamerCommands. CameraCommands.cs located under LevelEditorCore.Commands
Note: I am planning to convert all the camera-controllers to MEF component and let CamerCommands.auto import them and auto create menu commands
Alan
Unreal and Unity both use the right mouse button to rotate / pan the camera. For those who are used to that behavior it would be nice to change the middle mouse button to the right mouse button.