I know this project is intended as a base for ROM hacking but not everyone discovers it before beginning their hack using the vanilla pokecrystal disassembly as a base. But the sprite work here is excellent and it would be great to import the sprites into a hack that uses vanilla pokecrystal as the base. Now some of the sprite animations seem to work perfectly well when simply dumped into vanilla pokecrystal. But others are glitchy, e.g. Ursaring, where various white blotches appear during the animation. Is there a simple fix for these sorts of issues that don't involve copying the entirely new gfx engines from this Sprite Base?
I know this project is intended as a base for ROM hacking but not everyone discovers it before beginning their hack using the vanilla pokecrystal disassembly as a base. But the sprite work here is excellent and it would be great to import the sprites into a hack that uses vanilla pokecrystal as the base. Now some of the sprite animations seem to work perfectly well when simply dumped into vanilla pokecrystal. But others are glitchy, e.g. Ursaring, where various white blotches appear during the animation. Is there a simple fix for these sorts of issues that don't involve copying the entirely new gfx engines from this Sprite Base?