Currently, we render AR objects with undistorted pinhole model, but the background image is still distorted in live examples (mixed_reality.py & mapping_ar.py). Now the color image is undistorted on the OAKD device and then converted from YUV to RGB using ImageManip nodes. Seems to work on my OAK-D, but ideally we should test on OAK-D Pro W.
Currently, we render AR objects with undistorted pinhole model, but the background image is still distorted in live examples (
mixed_reality.py
&mapping_ar.py
). Now the color image is undistorted on the OAKD device and then converted from YUV to RGB usingImageManip
nodes. Seems to work on my OAK-D, but ideally we should test on OAK-D Pro W.