A recent commit seems to have rendered these triggers unusable, even in their prior state they were not robust but they were useful @famechange and @karmachange
assuming it would work like the following
local.old = fame/karma before change
local.new = fame/karma after change
argn1 = amount it is changing
however it works like so.
local.old = fame/karma before change
local.new = local.old + argn1 (old karma + new karma combined)
argn1 = total karma is set to
you can see that the changes are not necessarily very useful. i propose a change:
argn1 = amount it's changing (adding/removing) (r/w)
argn2 = the creature that triggered the change (if present)
local.old = old value before the change
local.new = new value after the change (r/w)
and i don't think that just setting the value on a character should set the trigger off. for a very important reason, karma and value changes are subjective based on the characters current values. Not every character gets the same amount, so if you make a proper system you will be doing formulas based off the target's fame+karma and the killers fame+karma. and if you want to just set karma on chardefs and/or characters in game you want the value set exactly as you typed it.
A recent commit seems to have rendered these triggers unusable, even in their prior state they were not robust but they were useful @famechange and @karmachange
https://github.com/Sphereserver/Source-X/commit/7de9bb49594f0a8274469012e625e687317c1cc6
assuming it would work like the following local.old = fame/karma before change local.new = fame/karma after change argn1 = amount it is changing
however it works like so. local.old = fame/karma before change local.new = local.old + argn1 (old karma + new karma combined) argn1 = total karma is set to
you can see that the changes are not necessarily very useful. i propose a change: argn1 = amount it's changing (adding/removing) (r/w) argn2 = the creature that triggered the change (if present) local.old = old value before the change local.new = new value after the change (r/w)
and i don't think that just setting the value on a character should set the trigger off. for a very important reason, karma and value changes are subjective based on the characters current values. Not every character gets the same amount, so if you make a proper system you will be doing formulas based off the target's fame+karma and the killers fame+karma. and if you want to just set karma on chardefs and/or characters in game you want the value set exactly as you typed it.