Closed ghost closed 9 years ago
Forbidden Magic doesn't add based on vanilla values. It adds the exact same flat value whether a food is worth 8 shanks or .5 shanks.
If ring of nutrition is inappropriate for the pack you're playing, disable it with the gluttony config.
Hunger Overhaul changes many vanilla food values, but Forbidden Magic ignores it and adds onto the vanilla values. An example is a carrot, where without the ring it gives 1/2 hunger and ~1/2 saturation and with the ring it gives 1 1/2 hunger and 4 saturation.
Asking elsewhere, it seems that checking for AppleCore and basing nutrition values off of that is a method for cross-mod support. Is there any way this can be implemented?