Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
40 stars 16 forks source link

Creating a true Projectile #363

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This would be very usefull to have something for the Ranged Attack like Arrow, 
Fireball, Electricity... even bullets for some people.

What would be very awesome, it's seeing a living projectile going from the Bow 
and hitting the target (and it doesn't have to be targeted) you fire a arrow in 
a direction and you let it go from the Weapon range. You could also select the 
projectile graphique... so gun doesn't show arrow or fireball doesn't shoot 
arrow.

When this thing is done, I could also think about doing a projectile on a wall 
that miss it's target... with a timer that it will disappear (like 45sc) or the 
explosion of a fireball would put a GRH on ground.

That are my idea about True Projectile... making ranged attack more awesome.

Original issue reported on code.google.com by volko...@hotmail.com on 26 Feb 2013 at 2:21

GoogleCodeExporter commented 9 years ago
Helix is currently doing it. 

Original comment by volko...@hotmail.com on 6 Mar 2013 at 1:18

GoogleCodeExporter commented 9 years ago

Original comment by Spodiii on 13 Mar 2013 at 4:34