I thought you can send as soon as the client connects, so I tried this:
public class ClientHandler : WebSocketsMessageProcessor
{
protected override void OnOpened(WebSocketConnection connection)
{
connection.Send(Context, "hello");
}
}
But the client didn't receive anything. A workaround I found is to have the client initiate the conversation and send whatever I need to send from OnReceive.
Is there another way to be notified when I can use the connection to talk to the client?
If it makes any difference, I'm using Websocket4Net on the client:
I thought you can send as soon as the client connects, so I tried this:
But the client didn't receive anything. A workaround I found is to have the client initiate the conversation and send whatever I need to send from
OnReceive
.Is there another way to be notified when I can use the connection to talk to the client?
If it makes any difference, I'm using Websocket4Net on the client: