Starfield-Community-Patch / Starfield-Community-Patch

The Community Patch project for Starfield.
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Bug: Placed lights at cydonia heatleech scene #1120

Open Constellation-VASCO opened 3 months ago

Constellation-VASCO commented 3 months ago

Hey guys! I was detecting a bug when i was modding my Real Lights Series and started with Cydonia:

On nighttime, the placed lightings from the scene are still visible. I think they didnt reference the three lights with that scene, cause i was going crazy finding the ship as i though i was mistakenly deleting it. Check my reddit post for screens: https://www.reddit.com/r/starfieldmods/comments/1f15w5i/comment/ljyo8b5/


Details

The bug stand in relations with the UC_CY_HeatleechScene I think.

Game Version

1.13.61

Language

English (EN)

New Game

Yes

Reproduction Steps

I reinstalled starfield and loaded my oldest save wihtout mods or anything and visited Mars at night. still existed.

Constellation-VASCO commented 3 months ago

Feel free to contact me on nexus or steam if you have any questions!

Deebz96 commented 2 months ago

If you would be willing to attach a fix for this issue, we can roll it into the next update. This one is slightly outside my wheelhouse for the moment.

Constellation-VASCO commented 2 months ago

Yeah I really don't know how to. Only thing i see in Creation Kit is that there are objects like the ship, a npc, and several light objects attached to this "reference" "Heatleech Scene". I am not aware how i can manage this but on logic layer these 3 missed lights should be linked to the reference/scene easily by experienced modder. My mod experience so far is just overhauling light designs instead (so adding/removing objects in genereal instead of scripting if/then situations :S