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Deadcell-Solar-Conquest
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Factional UI
#37
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Steelstone3
closed
1 month ago
Steelstone3
commented
1 month ago
Depends on #25 #27
[x] Use a factional resource to determine which UI will generate
[x] Commander will spawn as the persistent UI
[x] Selection will determine the UI that spawns
[x] Scout and construction ships for starbase selected
[x] Shipyard for support ships selected
[x] Remaining 6 ships for shipyard selected
Technical
[x] Create a factional enum resource
[x] Use this to determine the UI that is generated in a match statement
[x] Commander icon will operate as the main UI
[x] Sub menus will be generated based on selection from a selection enum
[x] When Esc key is pressed on the keyboard the selection enum along with selected will be "None"
[x] Need to consider the multi-ship selection edge case
Depends on #25 #27
Technical