Stephan-S / FS22_AutoDrive

FS22 version of the AutoDrive mod
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Park in the field OFFF option does not work. Loader always park in the field....... #835

Open k4talin opened 1 year ago

k4talin commented 1 year ago

Like i said in the title.... The tractor which does the unload combine job always park in the field after each unload of the combine. Feels bad since 2 minutes later combine will drive to the spot where the tractor sleeps well. No ideea why i set up the unload harvester point on the edge of the field. the unloader never use that point except at the start of the job. The unloader should stay on the point untill harvester call, then drive to harvester back , then back to unload harvester point. When full he should unload to the big trailer waiting nearby. The unloader auger does everything ecept waiting for callls on the spot i created.

rohne83 commented 1 year ago

Screenshot of situation and your settings? If tractor has to park in fruit at all, then you don't use a pattern which is safe to be used with active unloaders. And if fruit avoidance is activated it's even harder for him to calculate a path to anywhere

k4talin commented 1 year ago

I strted to use Ad like 2 months ago. I never saw auger to go back to "Combine unload position at the edge of the field. Hundreds of different situations. It is fine if I use 1 tool. But i use 2 Tools mostly. So auger not going at the edge of the field will block the combine coming from behind in most of the cases. Crop distruction avoid is deactivated since i don't play w crop distruction on on my maps.. What do you mean by " you don't use a pattern which is safe to be used with active unloaders"???????????? I use multiple patterns since fields are different , maps are different. never saw Auger to unload and go to waiting point period.

rohne83 commented 1 year ago

Then you don't need to wonder. Seems you're using CP for the combines. With multitools and especially with active unloaders you shouldn't let your combines go just up/down, as the pipe is in the fruit at least every second row. And if you have avoid fruit deactivated for the combine (in CP settings) your unloader even has to place itself into the fruit then. That will always result in such issues. You should rather use spirals or lands for field center in cp course generator. And in CP combine settings set avoid fruit to active, so combine will create a pocket if it is full when pipe is in fruit. Thus the unloader doesn't have to go into fruit in first place. And if you use CP anyway for the combines, you can also use CP for driving the auger wagon, which has even further algorithms to avoid such situations. But as long as you don't even show screenshots of the situation and your settings (for combines and especially for the unloader), noone can help you further.

k4talin commented 1 year ago

You still talking about fruit SIR. Crop destruction is deactivated. Fruit avoidance deactivated everywhere as well in cp and ad. but we keep talinkg about fruit avoidance complications. I believe if i set up Park in the field OFF the unloader (which should ignore the fruit just because i set up so) should park everywhere but in the field. Simple as that . everything u said i tried and is not what cause the issue. And is doing same with multitools or single harvester ( just to eliminate one more scenario of yours). And yes i use lands for field center .Thx anyway.

rohne83 commented 1 year ago

Fruit descruction doesn't matter at all. That's a completely different topic. No one and nothing cares whether you have destruction on or off, as it only applies to manually driven vehicles. No helper (neither CP, AD, AIVE nor Giants helper) can destroy any fruit anyway. Fruit avoidance is a completely different topic. manily for more realism but especially on CP side it's also a key feature to prevent situations as the ones you described.

k4talin commented 1 year ago

None of my vehicles have fruit avoidance activated. I keep saying that. You say this:"Fruit avoidance is a completely different topic. manily for more realism but especially on CP side it's also a key feature to prevent situations as the ones you described." So i understand fruit avoidance is a key to prevent my unloader to park in the field? Because THIS is my situation, which is not prevented... My Unloader always park in the field instead of going to the Harvester unload point i set up at the edge. No matter if i have Park on the field on or off. No matter if Avoid fruit is on or of. I tried all setups. I dunno why we talk so much about fruit anyway. My problem was Why my unloader parks in the field always ignoring the fact i set up not to.

rohne83 commented 1 year ago

Well, I don't know whether AD unloaders would go back to the field point at all, if park in field is deactivated. Never tried that. Would even be ridiculous as it just increases the driving ways for the unloaders drastically. And when you are using fruit avoidance and especially apropriate work patterns for your combines you don't need it at all. But as long as you don't even provide screenshots of your settings and situation, no one will be able to help you further.