Closed Stephane-D closed 1 month ago
It would be nice to be able to patch tilemap data before sending it to VRAM (for destructive block for instance). A callback both for row and column update could be used for that.
Done
It would be nice to be able to patch tilemap data before sending it to VRAM (for destructive block for instance). A callback both for row and column update could be used for that.