The VDP share a single tilemap size parameter for both planes but it would be nice to still have the opportunity to use different size internally. Common use case would be having a plane using 64x64 size while we limit the other plane to 64x32 so we can recycle the unused tilemap space to store tiles data or the sprite table..
The VDP share a single tilemap size parameter for both planes but it would be nice to still have the opportunity to use different size internally. Common use case would be having a plane using 64x64 size while we limit the other plane to 64x32 so we can recycle the unused tilemap space to store tiles data or the sprite table..