StowMarines / StowMarines-Community

This project manages all of the issues and recommendations that are brought up by the community. It will allow us to give a fair response to each user in a formal manner and allow users to see if an issue has already been brought up. Furthermore, it will allow leadership and other staff members the ability to track their progress on certain matters.
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Mod suggestion - Ratworks Insurgent Zeus Module #103

Closed PANZERSHREK closed 2 years ago

PANZERSHREK commented 2 years ago

Tiny .4Mb mod that allows Zeus to bury IEDs leaving only a small cable showing. Works with all IED mods and ACE interaction to detect disable. Great for immersion etc https://steamcommunity.com/sharedfiles/filedetails/?id=2458094846&searchtext=ratworks

SM-BJS commented 2 years ago

Very interesting find! I'll forward this onto leadership and the contract brokers. The only issue I can find with this is that we sometimes miss IEDs as they are already, nonetheless I'll see what the guys think about it and get back to you.

SM-BJS commented 2 years ago

After checking the mod out and testing it as well as discussion with leadership, I think we are going to have to give this one a miss. I came across a couple of bugs when using the mod where multiple explosions would be instantaneously triggered when an AI were given waypoints, causing them to explode too early and causing lag spikes.

The bury IED feature worked fine, but after discussing with leadership, a lot of people fail to see IEDs as they are already and there are only a couple of situations where Zeuses could take advantage of the feature without people getting triggered by the fact that Zeus blew them up with something they can barely see.