StowMarines / StowMarines-Community

This project manages all of the issues and recommendations that are brought up by the community. It will allow us to give a fair response to each user in a formal manner and allow users to see if an issue has already been brought up. Furthermore, it will allow leadership and other staff members the ability to track their progress on certain matters.
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Urban movement facility #85

Closed ArciusDK closed 2 years ago

ArciusDK commented 2 years ago

I find that we need a school level urban movement facility on the training map. Suggesting something along the lines of this: 20211013210315_1

This is to fall in line with the"crawl, walk, run" mentality for teaching as currently most if not all facilities with urban movement are too difficult for inexprienced players.

SM-BJS commented 2 years ago

I like this idea and I think it would be used regularly as well. I'll look into implementing something along these lines. Would you find it helpful to have live/dry targets as well or just the layout?

ArciusDK commented 2 years ago

I like this idea and I think it would be used regularly as well. I'll look into implementing something along these lines. Would you find it helpful to have live/dry targets as well or just the layout?

I think dry targets for sure, but I am worried live targets will be a bit off, during use I'd just have a zeus spawn them in. This is also with the notion that live targets are there to confirm that the players are holding the arc, there for maybe requiring a randomized time and place aswell as them turning a corner from "somewhere down the ally/road". I don't see that easy to put into the game and I can imagine a whole lot of ways for it to break.

SM-BJS commented 2 years ago

20211023111728_1 20211023111651_1 20211023111704_1 20211023111720_1

SM-BJS commented 2 years ago

How's that layout?

ArciusDK commented 2 years ago

Layout is alright, if possible have a longer corridor. The dude peeking over doesn’t seem relevant as it might needlessly increase the difficulty of the arena. Also having longer spacings between openings, at least in the beginning would be good if it the corridor could get longer. Other than that seems quite good!

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Fra: @.> Sendt: 23. oktober 2021 12:18 Til: @.> Cc: @.>; @.> Emne: Re: [StowMarines/StowMarines-Community] Urban movement facility (Issue #85)

How's that layout?

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SM-BJS commented 2 years ago

20211027121838_1 20211027121845_1 20211027121853_1

SM-BJS commented 2 years ago

How's that?

ArciusDK commented 2 years ago

Looks awesome, great work! Is there also an option to remove dry targets, as with all the other live arena?

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Fra: @.> Sendt: 27. oktober 2021 13:20 Til: @.> Cc: @.>; @.> Emne: Re: [StowMarines/StowMarines-Community] Urban movement facility (Issue #85)

How's that?

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SM-BJS commented 2 years ago

There will be yes

SM-BJS commented 2 years ago

This has been implemented in the current training map.