Closed ArciusDK closed 2 years ago
I like this idea and I think it would be used regularly as well. I'll look into implementing something along these lines. Would you find it helpful to have live/dry targets as well or just the layout?
I like this idea and I think it would be used regularly as well. I'll look into implementing something along these lines. Would you find it helpful to have live/dry targets as well or just the layout?
I think dry targets for sure, but I am worried live targets will be a bit off, during use I'd just have a zeus spawn them in. This is also with the notion that live targets are there to confirm that the players are holding the arc, there for maybe requiring a randomized time and place aswell as them turning a corner from "somewhere down the ally/road". I don't see that easy to put into the game and I can imagine a whole lot of ways for it to break.
How's that layout?
Layout is alright, if possible have a longer corridor. The dude peeking over doesn’t seem relevant as it might needlessly increase the difficulty of the arena. Also having longer spacings between openings, at least in the beginning would be good if it the corridor could get longer. Other than that seems quite good!
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Fra: @.> Sendt: 23. oktober 2021 12:18 Til: @.> Cc: @.>; @.> Emne: Re: [StowMarines/StowMarines-Community] Urban movement facility (Issue #85)
How's that layout?
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How's that?
Looks awesome, great work! Is there also an option to remove dry targets, as with all the other live arena?
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Fra: @.> Sendt: 27. oktober 2021 13:20 Til: @.> Cc: @.>; @.> Emne: Re: [StowMarines/StowMarines-Community] Urban movement facility (Issue #85)
How's that?
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There will be yes
This has been implemented in the current training map.
I find that we need a school level urban movement facility on the training map. Suggesting something along the lines of this:
This is to fall in line with the"crawl, walk, run" mentality for teaching as currently most if not all facilities with urban movement are too difficult for inexprienced players.