StrangeLoopGames / EcoSuggestions

Repo for storing Eco game suggestions, separate from EcoIssues
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[Suggestion] Post-Meteor Super Virus #802

Open naed21 opened 5 years ago

naed21 commented 5 years ago

After the meteor is destroyed, you discover a virus was hitching a ride! But not just any virus, a super virus! One that will turn all living things into rot and ruin!

Ok, cheesy intro aside, let's talk about the next catastrophe after the meteor. All species, from plants to animals are at risk. The community will need to prioritize which species to save (including themselves) or push the limits of technology and engineering to try and save them all.

Samples of each species will need to be procured to put into biology research tables to unlock a cure recipe for that species. Then using Biochemical Factories, the cure itself will take a considerable amount of power and genetically modified algee to synthasize the cure. Then the cure will need to be delivered to population areas. (3 steps, with various degrees of infrastructure required)

Failure will result in population areas reducing to zero. A possible alternative for plant species would be to cryogenically store the seeds until the virus subsides.

A point I want to stress is the complexity of having so many species to save. This will require work to be run in parallel and to put stress on infrastructure + resources.

Perhaps the players shouldn't be affected by the virus? In a game without death it would be weird for it to be suddenly an issue. It might be better that way because it will become a choice instead of a non-choice in that: "We have to build this infrastructure to survive, might as well save some other species too." Will be changed to: "Do we really need to save every species?"

johnkslg commented 5 years ago

This is a cool idea! Would love to add health in general to the game

naed21 commented 5 years ago

Thanks! Health would be pretty interesting. Although I'm not sure something like perma-death should be in this type of game, I could image loosing skills would be effiective (possibly delaying projects due to those missing skills). Since players are effectively immortal gods, all they have that can be taken is time.

But since this is still a game, instead you could give them a death penalty that reduces their skill gain so they'll effiectively loose the same amount but it won't directly be taken from them. (Doesn't feel as bad and lets them still participate) Plus if it was an accidental death then they can just take a break from the game and come back later when the timer is up. (Assuming it's real time, not time played)

Actually, this system could be used for other things as well. Like the virus could affect players in stages, giving them debuffs like the death penalty that are more severe the longer it goes untreated (Vaccines anyone?). Could also use it for a crime system, where a government can leavy debuffs onto a player, like setting X skill to level 0 for Y time.