Open MyGamepedia opened 1 year ago
I found that it's Half Life 2: Deathmatch
thing.
Now I think that P2CE should have some cvar that toggle dm and hl2 versions, for example sv_hl2dm_weapon_pickup_behavior
1 or 0 (0 - by default).
Found in hl2mp code hl2mp_gamerules.cpp
, thought that P2CE may should have info_hl2mp_gamerules
entity.
Describe the bug
In
Half Life 2
new weapons always using when picking up, it's very important because it's inform player that player picked up new weapon, otherwise - player can miss it and never use new weapon or discover it to late and not understand how and when it's happened. InPortal
it's broken, still work if new weapon was higher priority then weapon that player use. However, if player use higher priority weapon - new weapon will not used. This is because ofPortal
isHalf Life 2: Deathmatch
mod technically. This problem also in P2CE.Half Life 2
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/5199b395-9674-4c8d-9b4b-930f55a73bf3
Portal
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/8c3a8719-a0e3-4510-bc14-868676290044
P2CE.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/60bd4fe6-60ef-4a48-b18b-4a3a891adc7a
Issue Map
Any.
To Reproduce
give weapon_357; ent_create weapon_frag
.Operating System
Any.