Closed adamearle closed 1 year ago
this helps, thanks, my notes:
key
insert
remove
add empty
insert blank
duplicate key, instance frame (same swap id)
clone key (new swap id)
duplicate
object: the entire object with frames
object with same keyframes and no geometry for any of them
Copy
copy key: to clipboard
cut key
paste key
copy: geometry
cut
paste
Misc
Onion
Add as Asset
merge
separate
deferring till after launch:
all launch butons included, descriptions are all in the file but still workin on showing them as tooltips
insert multiple blank keyframes Perhaps this can be done similar as setting key frame spaces?
I have removed unique keyframe and added clear keyframe
Duplicating the object with the same keyframes and no geometry data for any of the keyframes.
I think this is what you mean by your notes.
Let's nail down these button descriptions so that there better.
Well done on doing that by the way as well.
We need to work on some of these description names.
I prefer well-described content. The larger the tooltip the better. If we could get animated gifs in the tooltips I would do that.
I prefer to not leave the user guessing and have the tooltips well formatted.
Descriptions have been updated
applied, going to remove the high priority tag from it now but we should keep it for the unimplemented buttons
Onion Skin
Onion Skin Onion Skin enables the ability to see pre and post-frames of the currently active frame.
Pin Frame: Sets the selected object/s to be used as a reference object for working in and out of poses.
Button behaviors:
Stop Motion keys
Clear keyframes: Keyframe is not removed (not deleted). Clears the id data from the currently selected StopMotion object. If the geometry is selected in edit mode only the current selection is removed from the StopMotion object.
Add Keyframe: Adds and inserts a single keyframe with a unique StopMotion Object id
Button behaviors:
Remove keyframe: Removes the current keyframe and pulls keyframes into the deleted keyframe position. Right & Left of the timeline indicators playhead. This is like deleting a keyframe.
Button behaviors:
Insert Blank Keyframe: Inserts a single blank keyframe to the right of the timeline indicators playhead.
Button behaviors:
Insert Multiple Blank keyframes: Numerical value set how many blank keyframes will be added to the timeline indicators playhead.
Button behaviors:
Duplicate
Duplicate Keyframe: Duplicates the current keyframe to the right of the current active keyframe/s.
Duplicate Object With Keys: Duplicates the object/s and the current keyframes with a unique id.
Duplicate Object With Blank Keys: Duplicates the object/s with blank keyframes.
Frame Spacing
Frame Spacer: Add Adds a single extra space between selected keyframes.
Frame Spacer: Subtract Subtracts a single space between selected keyframes. Accumulative behavior till there are no more spaces between keyframes. Does not delete keys.
Frame Spacer: Count: Sets the number value limit between keyframes.
Frame Spacer: None: Applies the current number of spaces between keyframes.
Frame Spacer: Set:Applies the current number of spaces between keyframes.
Object Frames
Sperate Selection: Separates and converts the currently active selection in edit mode to a new object.
Button behaviors:
Combine With Active Object: Combines the selected object with the active merging keyframe data
Button behaviors:
Asset Library
Asset Library: Create assets out of what is selected. Object & Edit mode and Keyframe data is supported.