Closed SuhrudhSarathy closed 1 year ago
Closing this issue as this does not help the use case. Occupancy grid map is a processed state of the world and not the world itself. Hence using an Occupancy grid to model the world will not be the right way a simulator should work.
The support for this feature will be provided in the world editor. An image can be loaded which can then be used as a reference for building the simulation world. Doing this has the following benefits:
Loading environments with an Occupancy Map (.pgm) is useful to make it compatible with already generated environments.