Closed damianday closed 4 days ago
@damianday still not fixed with your last push tested and this seems to working fine
if (mode == 2) { if (auction.Expired) { if (!CanGainItem(auction.Item)) { Enqueue(new S.MarketFail { Reason = 5 }); return false; } GainItem(auction.Item); return true; } } if (mode == 1) { if (auction.Sold) { uint cost = auction.ItemType == MarketItemType.Consign ? auction.Price : auction.CurrentBid; if (!CanGainGold(cost)) { Enqueue(new S.MarketFail { Reason = 8 }); return false; } uint gold = (uint)Math.Max(0, cost - cost * Globals.Commission); GainGold(gold); Enqueue(new S.MarketSuccess { Message = string.Format("You sold {0} for {1:#,##0} Gold. \nEarnings: {2:#,##0} Gold.\nCommision: {3:#,##0} Gold.", auction.Item.FriendlyName, cost, gold, cost - gold) }); return true; } } if (mode == 0) { if (!auction.Sold || auction.Expired) { if (!CanGainItem(auction.Item)) { Enqueue(new S.MarketFail { Reason = 5 }); return false; } if (auction.CurrentBuyerInfo != null) { string message = string.Format("You have been outbid on {0}. Refunded {1:#,##0} Gold.", auction.Item.FriendlyName, auction.CurrentBid); Envir.MailCharacter(auction.CurrentBuyerInfo, gold: auction.CurrentBid, customMessage: message); } GainItem(auction.Item); return true; } }
This will break normal market functions like taking only one item you purchased
@damianday still not fixed with your last push tested and this seems to working fine