Open wraybowling opened 6 years ago
There's a chance that using OSC (#8) could take the place of this. But OSC works over UDP and will send the entire shader code over the network at a high rate. More likely outcome is that this would create massive amounts of lag. glslViewer already has a file watcher; it'd be best to try to take advantage of that.
It'd be handy to have a web server running for a multitude of reasons.
and as a bonus... communicate the CV values to the client in realtime over web sockets ...and display the same shader in glslCanvas ...with two side-by-side cameras ...so you can put on VR goggles and throw up. ;)