SwipeX / PokeMate

Automated PokemonGo Application
GNU General Public License v3.0
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Nullpointers #321

Closed Jerry911 closed 8 years ago

Jerry911 commented 8 years ago

I keep getting this nullpointer exception after a few minutes. It only happens on 1 device, all the other devices don't run into this.

17 Aug 2016 10:05:29 [pool-2-thread-1] DEBUG Walking:49 - starting to walk java.lang.NullPointerException at com.sun.prism.d3d.D3DTexture.getContext(D3DTexture.java:84) at com.sun.prism.d3d.D3DTexture.update(D3DTexture.java:207) at com.sun.prism.d3d.D3DTexture.update(D3DTexture.java:151) at com.sun.prism.impl.BaseContext.flushMask(BaseContext.java:109) at com.sun.prism.impl.BaseContext.drawQuads(BaseContext.java:118) at com.sun.prism.impl.VertexBuffer.flush(VertexBuffer.java:98) at com.sun.prism.impl.BaseContext.flushVertexBuffer(BaseContext.java:101 ) at com.sun.prism.impl.ps.BaseShaderContext.setRenderTarget(BaseShaderCon text.java:746) at com.sun.prism.impl.BaseContext.setRenderTarget(BaseContext.java:131) at com.sun.prism.impl.ps.BaseShaderContext.checkState(BaseShaderContext. java:644) at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderC ontext.java:583) at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderC ontext.java:500) at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:419) at com.sun.prism.impl.ps.BaseShaderGraphics.drawTexture(BaseShaderGraphi cs.java:139) at com.sun.javafx.webkit.prism.WCPageBackBufferImpl.flush(WCPageBackBuff erImpl.java:68) at com.sun.webkit.WebPage.paint(WebPage.java:670) at com.sun.javafx.sg.prism.web.NGWebView.renderContent(NGWebView.java:96 ) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945) at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235) at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945) at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235) at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945) at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:477) at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)

    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.jav

a:91) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:51 1) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor. java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor .java:617) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quantu mRenderer.java:125) at java.lang.Thread.run(Thread.java:745) java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException

gsisso commented 8 years ago

this exception is usually due to not having enough ram. just disable the ui option

ianket commented 8 years ago

I don't believe this error is associated to ram, i allocated 8GB of ram and it still occurs

gsisso commented 8 years ago

well no one is going to fix it as they are working on the new ui so its either disable it or just re-run everytime it crashes