Closed Jerry911 closed 8 years ago
this exception is usually due to not having enough ram. just disable the ui option
I don't believe this error is associated to ram, i allocated 8GB of ram and it still occurs
well no one is going to fix it as they are working on the new ui so its either disable it or just re-run everytime it crashes
I keep getting this nullpointer exception after a few minutes. It only happens on 1 device, all the other devices don't run into this.
17 Aug 2016 10:05:29 [pool-2-thread-1] DEBUG Walking:49 - starting to walk java.lang.NullPointerException at com.sun.prism.d3d.D3DTexture.getContext(D3DTexture.java:84) at com.sun.prism.d3d.D3DTexture.update(D3DTexture.java:207) at com.sun.prism.d3d.D3DTexture.update(D3DTexture.java:151) at com.sun.prism.impl.BaseContext.flushMask(BaseContext.java:109) at com.sun.prism.impl.BaseContext.drawQuads(BaseContext.java:118) at com.sun.prism.impl.VertexBuffer.flush(VertexBuffer.java:98) at com.sun.prism.impl.BaseContext.flushVertexBuffer(BaseContext.java:101 ) at com.sun.prism.impl.ps.BaseShaderContext.setRenderTarget(BaseShaderCon text.java:746) at com.sun.prism.impl.BaseContext.setRenderTarget(BaseContext.java:131) at com.sun.prism.impl.ps.BaseShaderContext.checkState(BaseShaderContext. java:644) at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderC ontext.java:583) at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderC ontext.java:500) at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:419) at com.sun.prism.impl.ps.BaseShaderGraphics.drawTexture(BaseShaderGraphi cs.java:139) at com.sun.javafx.webkit.prism.WCPageBackBufferImpl.flush(WCPageBackBuff erImpl.java:68) at com.sun.webkit.WebPage.paint(WebPage.java:670) at com.sun.javafx.sg.prism.web.NGWebView.renderContent(NGWebView.java:96 ) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945) at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235) at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945) at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235) at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945) at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:477) at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
a:91) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:51 1) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor. java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor .java:617) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quantu mRenderer.java:125) at java.lang.Thread.run(Thread.java:745) java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException java.lang.NullPointerException