Open Syncaidius opened 1 year ago
ParticleEmitterComponent
SpriteBatcher
ParticleEffectorComponent
ParticleGravityEffector
ParticleWindEffector
ParticleSphereEffector
ParticleColliderComponent
Shape
Mode
ParticleEmitterComponent
SpriteBatcher
already uses point-based renderingParticleEffectorComponent
- Affects how particles behave for any emitters on the same parent objectParticleGravityEffector
- Applies a force to particles in one direction onlyParticleWindEffector
- Applies wind-like currents to particlesParticleSphereEffector
- Applies a spherical force to particles. A negative force will repulse particlesParticleColliderComponent
- Provides collision/bounds for particles. Available options are:Shape
- The shape or mesh that will provide collisionMode
- Available modes are: