Syncaidius / MoltenEngine

A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
MIT License
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Bump Silk.NET.Direct3D11 from 2.17.1 to 2.18.0 #225

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

⚠️ Dependabot is rebasing this PR ⚠️

Rebasing might not happen immediately, so don't worry if this takes some time.

Note: if you make any changes to this PR yourself, they will take precedence over the rebase.


Bumps Silk.NET.Direct3D11 from 2.17.1 to 2.18.0.

Release notes

Sourced from Silk.NET.Direct3D11's releases.

2.18.0 October 2023 Update

Silk.NET October 2023 Update

  • Added SPIR-V Reflect bindings
  • Added SPIR-V Cross bindings
  • Added Shaderc bindings
  • Added WIC/WindowsCodecs bindings (thanks @​hez2010)
  • Added multi-channel formats support for OpenAL (thanks @​aleksrutins)
  • Added EffectTarget support for OpenAL Soft (thanks @​okaniku, @​doobah)
  • Added MoltenVK support for iOS (massive thank you to @​zvasya for contributing and testing)
  • Added macOS support for the CreateWebGPUSurface helper function (thanks @​AsgardXIV)
  • Added the ability to load MoltenVK directly as a fallback should the Vulkan Loader be unavailable on macOS
  • Added trimming support with an option to enable/disable static-linking support at link time
  • Added WinRT interoperability support for Direct3D 11.
  • Added the ability to query extensions from specific Vulkan layers using the Silk.NET helpers
  • Added extension methods on IGamepad to return Thumbstick state instead of requiring use of the indexers (thanks @​jvyden)
  • Added ref properties for Vulkan chain constituents (thanks @​khitiara)
  • Added Apple Silicon binaries for Assimp (thanks @​jschieck)
  • Added compatibility with Linux distributions using as early as glibc 2.16
  • Added equality operators and IEquatable to Bool32 (thanks @​Syncaidius)
  • Added ToSystem/ToGeneric as extension methods (rather than plain static functions) to convert to/from Silk.NET.Maths types (thanks @​Wafer-EX)
  • Added discriminant values to PinObjectMarshaller to tie pinned handles to state to which the pin pertains
  • Updated to Vulkan 1.3.266
  • Updated to OpenXR 1.0.30
  • Updated to SDL 2.28.1
  • Updated to MoltenVK 1.2.5
  • Updated to latest WebGPU headers
  • Updated to latest OpenCL specifications
  • Updated to latest OpenGL specifications
  • Improved allocations in the Silk.NET Loader (thanks @​Youssef1313)
  • Improved robustness of HLU on AOT compilations
  • Fixed WGPU not loading with the correct filename on Windows
  • Fixed COM V-Table indices not matching the Clang-reported V-Table index in some cases (DirectWrite/D2D1/DComp)
  • Fixed OpenAL throwing when loading an extension prefixed with ALC_ instead AL_
  • Fixed WGL.GetApi throwing a NotImplementedException
  • Fixed library loading failing on platforms that do not have a libdl.so symlink (we are now using libdl.so.2, thanks @​CasualPokePlayer)
  • Fixed a StackOverflowException when using SetWindowIcon in some cases with Silk.NET.Windowing
  • Fixed GLFW crashing in some cases where multiple windows are used
  • Fixed WebGPU using the incorrect size for booleans
  • Fixed a memory leak with some string marshalling functions

If you are using Silk.NET with an iOS or Android application, please enable trimming and set TrimMode to full.

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dependabot[bot] commented 1 year ago

OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version. You can also ignore all major, minor, or patch releases for a dependency by adding an ignore condition with the desired update_types to your config file.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.