Closed ghost closed 4 months ago
It's not as simple as exposing, it's simply not supported for our configuration (using 32bpp rendering, the NTSC filter is only supported for 15bpp or 16bpp rendering).
I was already thinking of closing this since our (unwritten) policy is not to use upstream's filters/upscaling/"goodizers".
An NTSC filter isn't really a "goodizer," it's more akin to color correction options (if not just what the NES palette options just do)
Granted, an NTSC filter can probably be made into some generic shader if anything.
So this is a duplicate of #3391?
I was already thinking of closing this since our (unwritten) policy is not to use upstream's filters/upscaling/"goodizers".
There's no such policy.
Please don't duplicate an issue after you didn't get the answer you wanted the first time (https://github.com/TASEmulators/BizHawk/issues/3672).
There's no such policy.
There kind of is; why waste time adding a core specific post-process when the same work could be used to add something that would work on all cores?
why waste time adding a core specific post-process when the same work could be used to add something that would work on all cores?
Because the shader way is almost unusable, since libretro shaders that have those features won't run on hawk. So per-core options seem to be the only way for regular users who can't port RA shaders to hawk (or fix hawk to support then, which would absolutely solve this the right way, obviously).
Was simply asking for the same treatment as the a7800 core dunno why everyone against it but ok
Isint this as simple as just allowing the user to turn orn the filter already in gens plus gx?? Why block it on purpose i dont understand
It's not as simple as exposing, it's simply not supported for our configuration (using 32bpp rendering, the NTSC filter is only supported for 15bpp or 16bpp rendering).
Because the shader way is almost unusable, since libretro shaders that have those features won't run on hawk. So per-core options seem to be the only way for regular users who can't port RA shaders to hawk (or fix hawk to support then, which would absolutely solve this the right way, obviously).
I'm comparing developer time working on this one core vs developer time spent on the frontend, so the comparison would be with improving RA shader support or adding some other method to do this in the frontend.
Gensplus-gx expose built in ntsc filter
I believe its as simple as exposing and makes some titles much better