Closed RetroEdit closed 2 months ago
This has been implicitly fixed, at least for Ram Search, by the refactor in #3954... which has since been reverted. The same changes I did there should be applied to the ram watch code to fix this.
Notably setting the previous type to Last Search
or Last Frame
is an issue in the current code, because it handles this badly.
This is a long-standing issue that I became aware of just now because I don't use RAM watch often.
It was pointed out to me using the example of the RNG address in Minish Cap for GBA, which is
03001150
System Bus (or equivalently1150
IWRAM). Once the game starts, the change count seems to increment almost constantly on the title screen, though it pauses occasionally. This is despite the value itself not changing (observable if you go frame-by-frame with frame advance). See: TMC_wch.zipThis seems to be an issue exclusive to the 4-byte watch size(?), as seen with the attached watch file. But I'm not entirely sure what causes the erroneous increments. In testing some 4-byte sized watches in a GB game, I didn't observe any issues, but that doesn't necessarily mean it's exclusive to GBA.
Semi-related(?): #3020
Host env.
Reported as affecting at least BizHawk 2.4 through BizHawk 2.9.1 and the current dev build as of 2024-08-12 ( ab7f379e745bb241e537ee6fe0212f98ab421dad ).