TKazer / CS2_External

CS2 external cheat.
MIT License
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update the cheat #138

Closed syafiq99121 closed 1 year ago

syafiq99121 commented 1 year ago

update the offset, and please update auto offset pls

Haertas commented 1 year ago

can't you do it yourself?

syafiq99121 commented 1 year ago

nope bro im new, please update auto update offset in im compile

Haertas commented 1 year ago

struct { DWORD Health = 0x32C; DWORD TeamID = 0x3BF; DWORD IsAlive = 0x7DC; DWORD PlayerPawn = 0x7D4; DWORD iszPlayerName = 0x628; DWORD EnemySensor = 0x13DC; DWORD GravityScale = 0x434; } Entity;

struct { DWORD BulletServices = 0x16B0; DWORD TotalHit = 0x40; DWORD Pos = 0x1224; DWORD MaxHealth = 0x328; DWORD CurrentHealth = 0x32C; DWORD GameSceneNode = 0x310; DWORD BoneArray = 0x1E0; DWORD angEyeAngles = 0x1510; DWORD vecLastClipCameraPos = 0x128C; DWORD pClippingWeapon = 0x12A8; DWORD iShotsFired = 0x1418; DWORD flFlashDuration = 0x1468; DWORD aimPunchAngle = 0x1714; DWORD aimPunchCache = 0x1738; DWORD iIDEntIndex = 0x153C; DWORD iTeamNum = 0x3BF; DWORD CameraServices = 0x10E0; DWORD iFovStart = 0x214; DWORD fFlags = 0x3C8; DWORD bSpottedByMask = 0x1630 + 0xC; // entitySpottedState + bSpottedByMask } Pawn;

struct { DWORD CurrentHealth = 0x2A8; // m_iHealth } ServerPawn;

struct { DWORD dwPlantedC4 = 0x189DAF8; DWORD RealTime = 0x00; DWORD FrameCount = 0x04; DWORD MaxClients = 0x10; DWORD IntervalPerTick = 0x14; DWORD CurrentTime = 0x2C; DWORD CurrentTime2 = 0x30; DWORD TickCount = 0x40; DWORD IntervalPerTick2 = 0x44; DWORD CurrentNetchan = 0x0048; DWORD CurrentMap = 0x0180; DWORD CurrentMapName = 0x0188; } GlobalVar;

struct { DWORD m_hPawn = 0x5F4; DWORD m_pObserverServices = 0x10C0; DWORD m_hObserverTarget = 0x44; DWORD m_hController = 0x123C; } PlayerController;

struct { DWORD m_szName = 0xC18; } WeaponBaseData;

struct { DWORD m_bBeingDefused = 0xEBC; DWORD m_flDefuseCountDown = 0xED0; DWORD m_nBombSite = 0xE84; } C4; // Never have a try for external skin changer struct { DWORD MusicID = 0x40; DWORD Rank = 0x44; DWORD AuthoritativeWeaponSlots = 0x70; } Inventory;

namespace Signatures { const std::string InventoryServices = "E8 ?? ?? ?? ?? 8B 45 D0 48 8B 55 D8"; const std::string GlobalVars = "48 89 0D ?? ?? ?? ?? 48 89 41"; const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1"; const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 4F"; const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? 48 8B 01 48 FF 60 30"; const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06"; const std::string LocalPlayerPawn = "48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC ?? 8B 0D"; const std::string ForceJump = "48 8B 05 ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 89 45"; }

dongyoxuan1514 commented 1 year ago

结构 { DWORD 健康 = 0x32C; 双字组 ID = 0x3BF; 双字节 IsAlive = 0x7DC; DWORD PlayerPawn = 0x7D4; DWORD iszPlayerName = 0x628; 双字敌人传感器 = 0x13DC; DWORD 重力刻度 = 0x434; } 实体;

结构 { DWORD BulletServices = 0x16B0; DWORD 总命中 = 0x40; 双字位置 = 0x1224; 双字最大健康 = 0x328; DWORD 当前健康状况 = 0x32C; DWORD 游戏场景节点 = 0x310; DWORD BoneArray = 0x1E0; 双字 angEyeAngles = 0x1510; DWORD vecLastClipCameraPos = 0x128C; 双字 pClippingWeapon = 0x12A8; 双字 iShotsFired = 0x1418; 双字 flFlashDuration = 0x1468; DWORD 目标PunchAngle = 0x1714; 双字型 TargetPunchCache = 0x1738; 双字 iIDentIndex = 0x153C; 双字 iTeamNum = 0x3BF; DWORD 相机服务 = 0x10E0; 双字 iFovStart = 0x214; 双字 fFlags = 0x3C8; DWORD bSpottedByMask = 0x1630 + 0xC;//entitySpottedState + bSpottedByMask } Pawn;

结构 { DWORD 当前健康状况 = 0x2A8; // m_iHealth } ServerPawn;

结构体 { DWORD dwPlantedC4 = 0x189DAF8; 双字实时 = 0x00; 双字帧计数 = 0x04; DWORD 最大客户端数 = 0x10; 双字间隔每刻度 = 0x14; DWORD 当前时间 = 0x2C; 双字当前时间2 = 0x30; 双字滴答计数 = 0x40; DWORD IntervalPerTick2 = 0x44; 双字当前Netchan = 0x0048; DWORD 当前映射 = 0x0180; DWORD 当前地图名称 = 0x0188; 全局变量;

结构体 { DWORD m_hPawn = 0x5F4; 双字节 m_pObserverServices = 0x10C0; 双字节 m_hObserverTarget = 0x44; DWORD m_hController = 0x123C; } 玩家控制器;

结构体 { DWORD m_szName = 0xC18; WeaponBaseData;

结构体 { DWORD m_bBeingDefused = 0xEBC; DWORD m_flDefuseCountDown = 0xED0; 双字节 m_nBombSite = 0xE84; C4; // 永远不要尝试外部换肤器 结构 { DWORD MusicID = 0x40; 双字等级 = 0x44; DWORD 权威武器槽 = 0x70; } 存货;

命名空间签名 { const std::string InventoryServices = "E8 ?? ?? ?? ?? 8B 45 D0 48 8B 55 D8"; const std::string GlobalVars = "48 89 0D ?? ?? ?? ?? 48 89 41"; const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1"; const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 4F"; const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? 48 8B 01 48 FF 60 30"; const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06"; const std::string LocalPlayerPawn = "48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC ?? 8B 0D"; const std::string ForceJump = "48 8B 05 ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 89 45"; }

Aim not working How to solve it?

dongyoxuan1514 commented 1 year ago

结构 { DWORD 健康 = 0x32C; 双字组 ID = 0x3BF; 双字节 IsAlive = 0x7DC; DWORD PlayerPawn = 0x7D4; DWORD iszPlayerName = 0x628; 双字敌人传感器 = 0x13DC; DWORD 重力重力桥梁 = 0x434; } } ;

结构 { DWORD BulletServices = 0x16B0; DWORD 总命中 = 0x40; 双字位置 = 0x1224; 双字最大健康 = 0x328; DWORD 当前状况健康 = 0x32C; DWORD 游戏场景节点 = 0x310; DWORD BoneArray = 0x1E0; 双字 angEyeAngles = 0x1510; DWORD vecLastClipCameraPos = 0x128C; 双字 pClippingWeapon = 0x12A8; 双字 iShotsFired = 0x1418; 双字 flFlashDuration = 0x1468; DWORD targetPunchAngle = 0x1714; 双字型 TargetPunchCache = 0x1738; 双字 iIDentIndex = 0x153C; 双字 iTeamNum = 0x3BF; DWORD相机服务 = 0x10E0; 双字 iFovStart = 0x214; 双字 fFlags = 0x3C8; DWORD bSpottedByMask = 0x1630 + 0xC;//entitySpottedState + bSpottedByMask } Pawn;

结构 { DWORD 当前健康状况 = 0x2A8; // m_iHealth } ServerPawn;

结构体 { DWORD dwPlantedC4 = 0x189DAF8; 双字实时 = 0x00; 双字计数帧 = 0x04; DWORD 最大客户端数 = 0x10; 双字每次间隔 = 0x14; DWORD 当前时间 = 0x2C; 双字当前时间2 = 0x30; 双字滴答计数 = 0x40; DWORD IntervalPerTick2 = 0x44; 双字当前Netchan = 0x0048; DWORD 当前映射 = 0x0180; DWORD 当前地图名称 = 0x0188; 全局变量;

结构体 { DWORD m_hPawn = 0x5F4; 双字节 m_pObserverServices = 0x10C0; 双字节 m_hObserverTarget = 0x44; DWORD m_hController = 0x123C; } 玩家控制器;

结构体 { DWORD m_szName = 0xC18; 武器库数据;

结构体 { DWORD m_bBeingDefused = 0xEBC; DWORD m_flDefuseCountDown = 0xED0; 双字节 m_nBombSite = 0xE84; C4; // 永远不要尝试外部换肤器 结构 { DWORD MusicID = 0x40; 双字等级 = 0x44; DWORD 权威武器槽 = 0x70; } 存货;

命名空间签名 { const std::string InventoryServices = "E8 ?? ?? ?? ?? 8B 45 D0 48 8B 55 D8"; const std::string GlobalVars = "48 89 0D ?? ?? ?? ?? 48 89 41"; const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1"; const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 4F"; const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? 48 8B 01 48 FF 60 30"; const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06"; const std::string LocalPlayerPawn = "48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC ?? 8B 0D"; const std::string ForceJump = "48 8B 05 ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 89 45"; }

aimbot

pipi-ly commented 1 year ago

结构 { DWORD 健康 = 0x32C; 双字组 ID = 0x3BF; 双字节 IsAlive = 0x7DC; DWORD PlayerPawn = 0x7D4; DWORD iszPlayerName = 0x628; 双字敌人传感器 = 0x13DC; DWORD 重力重力桥梁 = 0x434; 结构 { DWORD BulletServices = 0x16B0;DWORD 总命中 = 0x40; 双字位置 = 0x1224; 双字最大健康 = 0x328; DWORD 当前状况健康 = 0x32C; DWORD 游戏场景节点 = 0x310;DWORD BoneArray = 0x1E0; 双字 angEyeAngles = 0x1510;DWORD vecLastClipCameraPos = 0x128C; 双字 pClippingWeapon = 0x12A8; 双字 iShotsFired = 0x1418; 双字 flFlashDuration = 0x1468; DWORD targetPunchAngle = 0x1714; 双字型 TargetPunchCache = 0x1738; 双字 iIDentIndex = 0x153C; 双字 iTeamNum = 0x3BF;DWORD相机服务 = 0x10E0;双字 iFovStart = 0x214; 双字 fFlags = 0x3C8; DWORD bSpottedByMask = 0x1630 + 0xC;//entitySpottedState + bSpottedByMask } Pawn; 结构 { DWORD 当前健康状况 = 0x2A8; // m_iHealth } ServerPawn; 结构体 { DWORD dwPlantedC4 = 0x189DAF8; 双字实时 = 0x00; 双字计数帧 = 0x04; DWORD 最大客户端数 = 0x10; 双字每次间隔 = 0x14; DWORD 当前时间 = 0x2C; 双字当前时间2 = 0x30; 双字滴答计数 = 0x40; DWORD IntervalPerTick2 = 0x44; 双字当前Netchan = 0x0048; DWORD 当前映射 = 0x0180; DWORD 当前地图名称 = 0x0188; 全局变量; 结构体 { DWORD m_hPawn = 0x5F4; 双字节 m_pObserverServices = 0x10C0; 双字节 m_hObserverTarget = 0x44;DWORD m_hController = 0x123C; } 玩家控制器; 结构体 { DWORD m_szName = 0xC18; 武器库数据; 结构体 { DWORD m_bBeingDefused = 0xEBC;DWORD m_flDefuseCountDown = 0xED0;双字节 m_nBombSite = 0xE84;C4; // 永远不要尝试外部换肤器 结构 { DWORD MusicID = 0x40; 双字等级 = 0x44; DWORD 权威武器槽 = 0x70; } 存货; 命名空间签名 { const std::string InventoryServices = “E8 ?? ?? ?? ??8B、45、D0、48、8B、55、D8“;const std::string GlobalVars = “48 89 0D ?? ?? ?? ??48 89 41";const std::string EntityList = “48 8B 0D ?? ?? ?? ??48 89 7C 24 ??8B FA C1“;const std::string LocalPlayerController = “48 8B 05 ?? ?? ?? ??48 85 C0 74 4F“;const std::string ViewAngles = “48 8B 0D ?? ?? ?? ??48 8B 01 48 FF 60 30“;const std::string ViewMatrix = “48 8D0D ????????48 C1 E0 06“;const std::string LocalPlayerPawn = “48 8D05 ????????C3 CC CC CC CC 48 83 EC ??8B 0D“;const std::string ForceJump = “48 8B 05 ?? ?? ?? ??48 8D的1D ????????48 89 45";}

AIMBOT机器人 in Offset.cpp Offset::ViewAngle = TempAddress + 0x5328 - ClientDLL;

dongyoxuan1514 commented 1 year ago

结构 { DWORD 健康 = 0x32C; 双字组 ID = 0x3BF; 双字节 IsAlive = 0x7DC; DWORD PlayerPawn = 0x7D4;DWORD iszPlayerName = 0x628; 双字敌人传感器 = 0x13DC; DWORD 重力重力桥梁 = 0x434; 结构 { DWORD BulletServices = 0x16B0;DWORD 总命中 = 0x40; 双字位置 = 0x1224; 双字最大健康 = 0x328; DWORD 当前状况健康 = 0x32C; DWORD 游戏节点 = 0x310;DWORD BoneArray = 0x1E0; 双字 angEyeAngles = 0x1510;DWORD vecLastClipCameraPos = 0x128C; 双字 pClippingWeapon = 0x12A8; 双字 iShotsFired = 0x1418; 双字 flFlashDuration = 0x1468; 双字目标PunchAngle = 0x1714;双字型 TargetPunchCache = 0x1738; 双字 iIDentIndex = 0x153C; 双字 iTeamNum = 0x3BF;DWORD 相机服务 = 0x10E0;双字 iFovStart = 0x214; 双字 fFlags = 0x3C8; DWORD bSpottedByMask = 0x1630 + 0xC;//entitySpottedState + bSpottedByMask } Pawn; 结构 { DWORD 当前健康状况 = 0x2A8; // m_iHealth } ServerPawn; 结构体 { DWORD dwPlantedC4 = 0x189DAF8; 双字实时 = 0x00; 双字计数帧 = 0x04; DWORD 最大客户端数 = 0x10; 双字每次间隔 = 0x14; DWORD 当前时间 = 0x2C; 双字当前时间2 = 0x30; 双字滴答计数 = 0x40; DWORD IntervalPerTick2 = 0x44;双字当前Netchan = 0x0048; DWORD 当前映射 = 0x0180;DWORD 当前地图名称 = 0x0188; 全局变量; 结构体 { DWORD m_hPawn = 0x5F4; 双字节 m_pObserverServices = 0x10C0; 双字节 m_hObserverTarget = 0x44;DWORD m_hController = 0x123C; } 玩家控制器; 结构体 { DWORD m_szName = 0xC18; 库武器数据; 结构体 { DWORD m_bBeingDefused = 0xEBC;DWORD m_flDefuseCountDown = 0xED0;双字节 m_nBombSite = 0xE84;C4; // 永远不要尝试外部换肤器结构 { DWORD MusicID = 0x40; 双字等级 = 0x44; DWORD 权威武器槽 = 0x70; } 存货; 命名空间签名 { const std::string InventoryServices = “E8 ?? ?? ?? ??8B、45、D0、48、8B、55、D8“;const std::string GlobalVars = “48 89 0D ?? ?? ?? ??48 89 41";const std::string EntityList = “48 8B 0D ?? ?? ?? ??48 89 7C 24 ??8B FA C1“;const std::string LocalPlayerController = “48 8B 05 ?? ?? ?? ??48 85 C0 74 4F“;const std::string ViewAngles = “48 8B 0D ?? ?? ?? ??48 8B 01 48 FF 60 30“;const std::string ViewMatrix = “48 8D0D ???????48 C1 E0 06“;const std::string LocalPlayerPawn = “48 8D05 ?????????C3 CC CC CC CC 48 83 EC ??8B 0D“;const std: :string ForceJump = “48 8B 05 ?? ?? ?? ??48 8D的1D ???????48 89 45";}

AIMBOT机器人 中Offset.cpp Offset::ViewAngle = TempAddress + 0x5328 - ClientDLL;

thank bro !!!

syafiq99121 commented 1 year ago

struct { DWORD Health = 0x32C; DWORD TeamID = 0x3BF; DWORD IsAlive = 0x7DC; DWORD PlayerPawn = 0x7D4; DWORD iszPlayerName = 0x628; DWORD EnemySensor = 0x13DC; DWORD GravityScale = 0x434; } Entity;

struct { DWORD BulletServices = 0x16B0; DWORD TotalHit = 0x40; DWORD Pos = 0x1224; DWORD MaxHealth = 0x328; DWORD CurrentHealth = 0x32C; DWORD GameSceneNode = 0x310; DWORD BoneArray = 0x1E0; DWORD angEyeAngles = 0x1510; DWORD vecLastClipCameraPos = 0x128C; DWORD pClippingWeapon = 0x12A8; DWORD iShotsFired = 0x1418; DWORD flFlashDuration = 0x1468; DWORD aimPunchAngle = 0x1714; DWORD aimPunchCache = 0x1738; DWORD iIDEntIndex = 0x153C; DWORD iTeamNum = 0x3BF; DWORD CameraServices = 0x10E0; DWORD iFovStart = 0x214; DWORD fFlags = 0x3C8; DWORD bSpottedByMask = 0x1630 + 0xC; // entitySpottedState + bSpottedByMask } Pawn;

struct { DWORD CurrentHealth = 0x2A8; // m_iHealth } ServerPawn;

struct { DWORD dwPlantedC4 = 0x189DAF8; DWORD RealTime = 0x00; DWORD FrameCount = 0x04; DWORD MaxClients = 0x10; DWORD IntervalPerTick = 0x14; DWORD CurrentTime = 0x2C; DWORD CurrentTime2 = 0x30; DWORD TickCount = 0x40; DWORD IntervalPerTick2 = 0x44; DWORD CurrentNetchan = 0x0048; DWORD CurrentMap = 0x0180; DWORD CurrentMapName = 0x0188; } GlobalVar;

struct { DWORD m_hPawn = 0x5F4; DWORD m_pObserverServices = 0x10C0; DWORD m_hObserverTarget = 0x44; DWORD m_hController = 0x123C; } PlayerController;

struct { DWORD m_szName = 0xC18; } WeaponBaseData;

struct { DWORD m_bBeingDefused = 0xEBC; DWORD m_flDefuseCountDown = 0xED0; DWORD m_nBombSite = 0xE84; } C4; // Never have a try for external skin changer struct { DWORD MusicID = 0x40; DWORD Rank = 0x44; DWORD AuthoritativeWeaponSlots = 0x70; } Inventory;

namespace Signatures { const std::string InventoryServices = "E8 ?? ?? ?? ?? 8B 45 D0 48 8B 55 D8"; const std::string GlobalVars = "48 89 0D ?? ?? ?? ?? 48 89 41"; const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1"; const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 4F"; const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? 48 8B 01 48 FF 60 30"; const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06"; const std::string LocalPlayerPawn = "48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC ?? 8B 0D"; const std::string ForceJump = "48 8B 05 ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 89 45"; }

where do I put this code, whether in offsets.cpp or in oiffsets.h??? some one help me

dongyoxuan1514 commented 1 year ago

struct { DWORD Health = 0x32C; DWORD TeamID = 0x3BF; DWORD IsAlive = 0x7DC; DWORD PlayerPawn = 0x7D4; DWORD iszPlayerName = 0x628; DWORD EnemySensor = 0x13DC; DWORD GravityScale = 0x434; } Entity; struct { DWORD BulletServices = 0x16B0; DWORD TotalHit = 0x40; DWORD Pos = 0x1224; DWORD MaxHealth = 0x328; DWORD CurrentHealth = 0x32C; DWORD GameSceneNode = 0x310; DWORD BoneArray = 0x1E0; DWORD angEyeAngles = 0x1510; DWORD vecLastClipCameraPos = 0x128C; DWORD pClippingWeapon = 0x12A8; DWORD iShotsFired = 0x1418; DWORD flFlashDuration = 0x1468; DWORD aimPunchAngle = 0x1714; DWORD aimPunchCache = 0x1738; DWORD iIDEntIndex = 0x153C; DWORD iTeamNum = 0x3BF; DWORD CameraServices = 0x10E0; DWORD iFovStart = 0x214; DWORD fFlags = 0x3C8; DWORD bSpottedByMask = 0x1630 + 0xC; // entitySpottedState + bSpottedByMask } Pawn; struct { DWORD CurrentHealth = 0x2A8; // m_iHealth } ServerPawn; struct { DWORD dwPlantedC4 = 0x189DAF8; DWORD RealTime = 0x00; DWORD FrameCount = 0x04; DWORD MaxClients = 0x10; DWORD IntervalPerTick = 0x14; DWORD CurrentTime = 0x2C; DWORD CurrentTime2 = 0x30; DWORD TickCount = 0x40; DWORD IntervalPerTick2 = 0x44; DWORD CurrentNetchan = 0x0048; DWORD CurrentMap = 0x0180; DWORD CurrentMapName = 0x0188; } GlobalVar; struct { DWORD m_hPawn = 0x5F4; DWORD m_pObserverServices = 0x10C0; DWORD m_hObserverTarget = 0x44; DWORD m_hController = 0x123C; } PlayerController; struct { DWORD m_szName = 0xC18; } WeaponBaseData; struct { DWORD m_bBeingDefused = 0xEBC; DWORD m_flDefuseCountDown = 0xED0; DWORD m_nBombSite = 0xE84; } C4; // Never have a try for external skin changer struct { DWORD MusicID = 0x40; DWORD Rank = 0x44; DWORD AuthoritativeWeaponSlots = 0x70; } Inventory; namespace Signatures { const std::string InventoryServices = "E8 ?? ?? ?? ?? 8B 45 D0 48 8B 55 D8"; const std::string GlobalVars = "48 89 0D ?? ?? ?? ?? 48 89 41"; const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1"; const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 4F"; const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? 48 8B 01 48 FF 60 30"; const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06"; const std::string LocalPlayerPawn = "48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC ?? 8B 0D"; const std::string ForceJump = "48 8B 05 ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 89 45"; }

where do I put this code, whether in offsets.cpp or in oiffsets.h??? some one help me

offset.h

TKazer commented 1 year ago

No further updates will be provided here.