TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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Rendering stack for macOS #626

Open ensiform opened 6 years ago

ensiform commented 6 years ago

With the announcements of Apple distancing from and making no guarantees that opengl support will continue to work from here on out, are there or should there be discussion about switching to metal or using moltenVK instead of opengl on mac? I'm not at sure the logistics of running dual stack rendering for this project still since it isn't self contained. Perhaps bgfx is a possibility? It either way it would likely limit support on certain older hardware.