Open rdxl8 opened 2 weeks ago
me too, i have the same problem
i have the same problem
i have the same problem
can yall help me how to inject these files. I don't see any dll files tho :(
Got the same issue to
This repo is fully updated to the latest version. However, it does not provide any detection bypass. Im not responsible for any bans and I'm strongly against publishing a bypass on a public repo to prevent devs from patching it. Either you figure it out yourself or use forks of this project. A lot of them are actually posted in Unknowncheats or Discord servers.
At its current state, this repo is for dev purposes ONLY. This project serves as a starting point for people getting into game hacking. Only offsets will be updated since I can do it automatically using my tool every patch.
Is this Unity crash a detection, that was my question? I didn't ask for a Bypass or anything, the forks aren't currently updated.
It's not. But if you don't know what you're doing, I suggest you stay away from using it. There are at least 5 forks that i know have it working so you're just not searching enough
I'm just trying to learn. If it's not a detection, then my current method is working to bypass their protection. But I don't know what's causing this crash, I noticed you hadn't updated the il2cpp-api-functions-ptr with the latest metadata.
I'm just trying to learn. If it's not a detection, then my current method is working to bypass their protection. But I don't know what's causing this crash, I noticed you hadn't updated the il2cpp-api-functions-ptr with the latest metadata.
you're right. was in a rush when i pushed it. updated it now tho
No worries. I'll try to figure out on my own why the game crashes, if it's not related to a detection
No worries. I'll try to figure out on my own why the game crashes, if it's not related to a detection
Seems to be one of the features causing it. Try commenting the INIT_FEATURE part and see which one is it. Can't really test at the moment
Yes, it's a feature. I'll tell you which one, just wait.
It's the EntityManager that cause the crash. I don't know if there are others (I can confirm that NoCD, Dmg, GodMode, DumbEnemies and Debug are working), as I've recoded the source a bit and kept only the features I was interested in.
could you find the solution?
The code that causes the crash is this condition. In its third iteration, Unity crashes.
if (__this != nullptr &&
__this->fields.NKONPDBOBAG->fields.IALANALADIL->fields.HOAFECEANLC->fields._.m_CachedPtr != nullptr)
{
It seems that in this version, some pointers of the structures can be nullable, but they weren't before.
Also they added a Bool to the structure ENNEJEPMJLJ__Fields
, which is before the pointer we're trying to access, so it modifies the size of the structure significantly.
bool NGLCGPAJJGK;
bool DPJNONIOAFH;
bool FOEDEMGDJKF; // New
struct GBJHLCNJLOJ* ILDKBCNAELG;
struct CDCHBPIDJCD* NKONPDBOBAG; // Accessed in the EntityManager
The condition must also be adjusted to check that each pointer is not null.
if (__this != nullptr && __this->fields.NKONPDBOBAG != nullptr && __this->fields.NKONPDBOBAG->fields.IALANALADIL != nullptr && __this->fields.NKONPDBOBAG->fields.IALANALADIL->fields.HOAFECEANLC != nullptr && __this->fields.NKONPDBOBAG->fields.IALANALADIL->fields.HOAFECEANLC->fields._.m_CachedPtr != nullptr)
can anyone send me the fixed dll that dont cause the crash,have no idea from programming pls
Is the Unity crash (the one that appears after loading after logging in) related to anti-cheat detection? I used to get a message telling me that XIGNCODE was detecting a malicious program, but now that I've done other things, I have this problem.