[x] Damage and minimum strength same as melee, except: no damage for tiny things, no damage for things of soft materials
[x] Do -1 to throwning
Throwing roll is same as shooting one, -2/-4 for distance and other modificators
Natural 1 on throwing roll is a hit to nearby target (on neighbour tiles or on the way of missile)
So we need shooting_roll() function to correctly calculate natural ones.
Other modificators
[ ] Calculate cover from terrains on the way, need to add cover value to terrains
[ ] Throw to neghbour tile with -2 (as shooting with pistol) if enemy is not prone
[ ] #15
[ ] Nyarniks can bury themself into diggable terrains with another +2 (+4 in total)
[ ] Shields
UI
[x] Throwing mode with cursor, green/yellow/red-colored by distance
Throwing weapons
Improvised throwing weapons
Throwing roll is same as shooting one, -2/-4 for distance and other modificators Natural 1 on throwing roll is a hit to nearby target (on neighbour tiles or on the way of missile) So we need shooting_roll() function to correctly calculate natural ones.
Other modificators
UI