Team-Doominati / Doominati

Avoiding the sins of ZDoom since 2016.
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Atlased textures #15

Open marrub-- opened 8 years ago

marrub-- commented 8 years ago

to elaborate: there should be both in-memory generation and the ability to define textures as manually atlased, in case you want that

Kyle873 commented 8 years ago

Is there some pre-defined atlas definition format we could take advantage of for manual atlasing, or would we need to develop something ourselves? I guess it could just be defined in scripts themselves or some such?

marrub-- commented 8 years ago

Yeah, we'd just have our own definition format for pre-atlased textures, and the game would put anything that isn't pre-atlased into one of a set of atlas textures in-memory.

Kyle873 commented 8 years ago

There's a concept from GMS that might be helpful here as well: texture groups.

Kyle873 commented 7 years ago

Also thinking about it, exposing natives related to allowing the user to setup the atlasing and paging themselves would be good to give the power if necessary to minimize texture swaps.

marrub-- commented 7 years ago

I NEED THIS NOW BEFORE I FUCKING KILL VRAM AND PERFORMANCE