Team2337 / 2022-Presented-By-Noahs-Arcade

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Attempt to clean up shooter command names #198

Closed ZachOrr closed 2 years ago

ZachOrr commented 2 years ago

I was finding the shooter command names difficult to follow, since they all worked slightly differently, and didn't do a good job describing what they did. I've renamed (and slightly refactored) these commands in an attempt to have them make more sense.

StartShooter -> StartStopShooterCommand - since it is a command that starts the shooter on init and stops the shooter on end. No isFinished case. This one also got refactored to start/stop the shooter at a given speed as opposed to a single hard-coded speed. ReverseShooter -> ReverseStopShooterCommand - same as the above, but runs the shooter in reverse. Subclasses the above command. The "reverse" cannot be configured - it is just a flat -10 ft/s. AutoStartShooter -> StartShooterInstantCommand - since it's a command that extends InstantCommand and only starts the shooter. Since it's an instant command - no end case or isFinished case. AutoStopShooter -> StopShooterInstantCommand - same as the above. QuickStartShooterCommand -> StartShooterUpToSpeedCommand - this one was particularly weird, since it is the OPPOSITE of a quick start command. It's actually a slow start. Starts the shooter and ends when the shooter gets up to speed. As the name suggests - it does not stop the shooter in it's end case.