Please Pastebin.com the crash Report and put link here: no crash
I attempted to rename (in a vanilla anvil) an empty Spawner Relocator to correspond with the type of spawner that I was about to use it on (because the tooltip info on what type is currently not working).
The rename worked, but not quite as expected. It returned a 'full' Spawner Relocator, which I only realized when trying to pick up the one that I renamed it for. When placing the spawner it was holding, I found it was a pig spawner, like when you place a spawner in vanilla without any of the specific variables required.
Not a big deal, but strange.
I also found that after placing the spawner, the relocator reverted to its original name, which I assume is intended. But it would be nice to either have the type field in the tooltip fixed, or retain the rename...
Further testing showed that renaming a full relocator did not affect the spawner inside.
What Version of NeoTech are you using: 3.3.0
Please Pastebin.com the crash Report and put link here: no crash
I attempted to rename (in a vanilla anvil) an empty Spawner Relocator to correspond with the type of spawner that I was about to use it on (because the tooltip info on what type is currently not working).
The rename worked, but not quite as expected. It returned a 'full' Spawner Relocator, which I only realized when trying to pick up the one that I renamed it for. When placing the spawner it was holding, I found it was a pig spawner, like when you place a spawner in vanilla without any of the specific variables required.
Not a big deal, but strange.
I also found that after placing the spawner, the relocator reverted to its original name, which I assume is intended. But it would be nice to either have the type field in the tooltip fixed, or retain the rename...
Further testing showed that renaming a full relocator did not affect the spawner inside.
Thanks