TeamREPENTOGON / REPENTOGON

Script extender for The Binding of Isaac: Repentance
https://repentogon.com/
GNU General Public License v2.0
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A new entity tear function that prevents sound effects from playing on init #609

Open Foks256 opened 3 months ago

Foks256 commented 3 months ago

In the entity tear class (init_tear), there is a variable called _unkBool that when set to true, most likely prevents init sounds from playing, a new function or a simple variable that could just be called something like EntityTear:PreventInitSFX(bool) or EntityTear.MuteSound = bool or something like that would be really handy for custom tear variants!

Another idea is that instead of a function or a variable, this could be a customtag for tear entities only, similar to what familiars have. So having something like customTags="tearmutesound" could also do the trick!

sfx

Foks256 commented 3 months ago

huh There is also this :3