In the rep+ build, it seems that any usages of EntityPickup:AddCollectibleCycle() has no effect on collectibles, causing no items to be added to the cycle while throwing no errors.
This can be observed by spawning an item and running l Isaac.FindByType(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, nil, false, false)[1]:ToPickup():AddCollectibleCycle(1), which adds a sad onion to the cycle in the repentance build but does not in rep+.
In the rep+ build, it seems that any usages of
EntityPickup:AddCollectibleCycle()
has no effect on collectibles, causing no items to be added to the cycle while throwing no errors.This can be observed by spawning an item and running
l Isaac.FindByType(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, nil, false, false)[1]:ToPickup():AddCollectibleCycle(1)
, which adds a sad onion to the cycle in the repentance build but does not in rep+.