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TeamREPENTOGON
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REPENTOGON
Script extender for The Binding of Isaac: Repentance
https://repentogon.com/
GNU General Public License v2.0
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[Suggestion] Add an option to preserve 16:9 aspect ratio in fullscreen
#645
nullSupernova
opened
3 weeks ago
1
Unable to download the installer
#654
wood2d
opened
2 weeks ago
5
GetTrinketsList and GetNullItemsList
#658
AgentCucco
opened
4 days ago
0
Seperately saved ImGui console window sizes between fullscreen/windowed.
#657
Erfly
opened
5 days ago
0
Repentagon isn't working
#655
BlankAtua
opened
2 weeks ago
5
Localization modded resources/content support
#579
epfly6
opened
5 months ago
0
[Bug] PRE/POST_PLAYER_ADD_HEARTS callbacks are not triggered by bone hearts
#373
BadPig03
opened
1 year ago
1
[Rep+] custom marks and achievements import
#656
jsgnextortex
closed
1 week ago
1
ItemPoolManager
#628
Guantol-Lemat
closed
2 months ago
2
Virtual Room Sets
#647
Guantol-Lemat
closed
3 weeks ago
1
Update RoomConfigHolder.md
#653
Blablabla3012
closed
2 weeks ago
1
[REP+] The game crashes when going to Caves II/Mines I
#651
nullSupernova
closed
2 weeks ago
4
ColorModifier Contrast seemingly flipped on Nightly
#649
Lunastela
closed
2 weeks ago
0
Fix socket in --luadebug mode.
#518
elliottcarlson
opened
8 months ago
17
[REP+] Calling ItemPool.GetCollectible using a custom item pool will only return Treasure Room items
#652
drpandacat
closed
2 weeks ago
1
MC_PRE_CHANGE_ROOM appears to have no effect/is broken
#650
BenevolusGoat
opened
3 weeks ago
0
"Self-Protection Failed, Error code 4"
#648
gibustf
closed
3 weeks ago
1
MC_PRE_QUEUE_ITEM
#646
Syntax-Sculptor
opened
3 weeks ago
0
Add an option to remove the confirmation dialog when exiting/quitting the game
#635
EliteMasterEric
opened
1 month ago
1
Allow Alt. Path bosses to spawn in boss rooms in the void when "Better Void Generation" setting is activated
#643
vinnyp316
opened
3 weeks ago
1
[REP+] Room:SetWaterColor is messed up
#644
Syntax-Sculptor
closed
3 weeks ago
0
Callbacks for when copies of entities are made by Multidimensional Baby and Angelic Prism
#642
TaigaTreant
opened
4 weeks ago
1
Can we please have entity:CanDevolve() function exposed? :3
#641
Foks256
opened
1 month ago
0
[REP+] Using any active item with the Expansion Pack trinket crashes the game
#640
nullSupernova
closed
1 month ago
0
[REP+] StartRoomTransition Crashes the Game
#639
Syntax-Sculptor
closed
1 month ago
2
[rep+] EntityBomb:SetScale()/EntityBomb:SetLoadCostumes() Not working with MC_POST_PLAYER_USE_BOMB
#636
Kakoure
closed
1 month ago
2
[rep+] MC_PRE_PLAYER_USE_BOMB crashes the game when false is returned
#637
Kakoure
closed
1 month ago
1
[rep+] Using EntityPickup:AddCollectibleCycle() Has no effect on items
#638
Kakoure
closed
1 month ago
1
imgui: downgrade to opengl2 impl
#577
im-tem
closed
5 months ago
3
vanilla tweaks: add a launch flag to skip archived file checksumming
#559
im-tem
closed
6 months ago
1
[META] Online coop checklist
#591
Sylmir
opened
5 months ago
15
MC_PRE_PLAYERHUD_RENDER_HEARTS hides the pocket items of co-op players
#625
BenevolusGoat
opened
2 months ago
1
healthtype="2" (HealthType.LOST) in players.xml does not prevent piss puddles on new room
#305
dpower12
opened
1 year ago
0
Add something like "content-dlc3" folder for repentogon
#514
rageTrash
opened
8 months ago
0
[Suggestion] Add a method to modify pickup caps similar to Deep Pockets
#262
AbsoluteJuicer
closed
2 months ago
1
[Rep+] Dying crashes the game
#634
BabyblueSheep
closed
2 months ago
1
[Rep+] Isaac.GetEntitySubTypeByName does not exist
#633
BabyblueSheep
closed
2 months ago
1
RoomTransition.StartBossIntro crashes the game
#141
jsgnextortex
closed
2 months ago
2
New custom items.xml variable that adds a collectible effect automatically once you pick up an item
#632
Foks256
opened
2 months ago
0
Please expose PlayerManager.RandomCollectibleOwner() :3
#631
Foks256
closed
2 months ago
1
"displayname" attribute
#630
BabyblueSheep
opened
2 months ago
1
Include a predicate argument for MC_EXECUTE_CMD
#629
EliteMasterEric
opened
2 months ago
2
Item pools
#19
jerbmega
closed
2 months ago
2
MC_PRE_PICKUP_MORPH error when returning table with 6 keys
#617
BrakeDude
closed
2 months ago
1
[DRAFT] Basic StageHandler
#421
namishere
opened
1 year ago
8
Modded Items Without Their "craftingquality" Set In items.xml Default To Having A craftingquality Value of 0
#627
CatbunnyAeronaut
closed
2 months ago
1
add an argument to check if MC_POST_PLAYER_NEW_LEVEL called when you continue run
#626
nazardz
opened
2 months ago
0
Isaac.Spawn() API crashes when seed is 0, need a better implementation
#611
Tvangeste
opened
3 months ago
0
A function for checking if TrySplit is valid
#620
AndreDoruk
opened
3 months ago
0
[Rep+] Reload Custom Shaders
#624
Lunastela
closed
2 months ago
3
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