This package allows your app to send signals to TelemetryDeck using the native TelemetryDeck libraries for Kotlin and iOS.
Obtain your TelemetryDeck App ID from the Dashboard
Follow the installing instructions on pub.dev.
Initialize the TelemetryClient:
void main() {
// ensure the platform channels are available
WidgetsFlutterBinding.ensureInitialized();
// configure and start the TelemetryClient
Telemetrydecksdk.start(
const TelemetryManagerConfiguration(
appID: "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX",
),
);
runApp(const MyApp());
}
Sending signals requires access to the internet so the following permissions should be granted. For more information, you can check Flutter Cross-platform HTTP networking .
Change the app's AndroidManifest.xml
to include:
<uses-permission android:name="android.permission.INTERNET" />
Set the com.apple.security.network.client
entitlement to true
in the macos/Runner/DebugProfile.entitlements
and macos/Runner/Release.entitlements
files. You can also do this in Xcode by selecting the macos
target, then the Signing & Capabilities
tab, and checking Outgoing connections (Client)
for both the Release and Debug targets of your app.
Send a signal using the following method:
Telemetrydecksdk.send("signal_type")
Append any number of custom attributes to a signal:
Telemetrydecksdk.send(
"signal_type",
additionalPayload: {"attributeName": "value"},
);
The Flutter SDK uses the native SDKs for Android and iOS which offer a number of built-in attributes which are submitted with every signal. You can overwrite these attributes by providing a custom value with the same key. For more information on how each value is calcualted, check the corresponding platform library:
majorMinorSystemVersion
telemetryClientVersion
isTestFlight
(iOS only)isDebug
architecture
modelName
isAppStore
appVersion
operatingSystem
systemVersion
majorSystemVersion
targetEnvironment
isSimulator
(iOS only)platform
(iOS only)buildNumber
(iOS only)locale
dartVersion
brand
(Android only)Prevent signals from being sent using the stop method:
Telemetrydecksdk.stop()
This also prevents previously cached signals from being sent. In order to restart sending events, you will need to call the start
method again.
A navigation signal is a regular TelemetryDeck signal of type TelemetryDeck.Navigation.pathChanged
. Automatic navigation tracking is available using the navigate
and navigateToDestination
methods:
Telemetrydecksdk.navigate("screen1", "screen2");
Telemetrydecksdk.navigateToDestination("screen3");
Both methods allow for a custom clientUser
to be passed as an optional parameter:
Telemetrydecksdk.navigate("screen1", "screen2",
clientUser: "custom_user");
For more information, please check this post.
If your app's build configuration is set to "Debug", all signals sent will be marked as testing signals. In the Telemetry Viewer app, activate Test Mode to see those.
If you want to manually control whether test mode is active, you can set the testMode
field:
Telemetrydecksdk.start(
TelemetryManagerConfiguration(
appID: "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX",
testMode: true,
),
);
Getting started with Test Mode
A very small subset of our customers will want to use a custom signal ingestion server or a custom proxy server. To do so, you can pass the URL of the custom server to the TelemetryManagerConfiguration
:
Telemetrydecksdk.start(
TelemetryManagerConfiguration(
appID: "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX",
apiBaseURL: "https://nom.telemetrydeck.com",
),
);
By default, some logs helpful for monitoring TelemetryDeck are printed out to the console. You can enable additional logs by setting the debug
field to true
:
void main() {
Telemetrydecksdk.start(
TelemetryManagerConfiguration(
appID: "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX",
debug: true,
),
);
}