TelepathicGrunt / RepurposedStructures

Reusing and modifying vanilla structures for extra variety!
https://www.curseforge.com/minecraft/mc-mods/repurposed-structures
GNU Lesser General Public License v3.0
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Monsters respawning in structures #360

Closed Razor235T closed 2 weeks ago

Razor235T commented 2 weeks ago

Minecraft 1.20.1 Forge 47.3.10 Repurposed Structures 7.1.15

With the mod installed only, mobs keep respawning in structures, both vanilla and modded (if with mods installed). Without the mod it does not happen- once you kill the mobs, new don't spawn. For example pillager outpost, you kill 5-6 mobs and that's it. But with the Repurposed Structures mobs keep respawning.

TelepathicGrunt commented 2 weeks ago

Uhh vanilla pillager outposts do respawn pillagers over time. That’s the same behavior I keep in my outpost variants. This is normal behavior

https://minecraft.wiki/w/Pillager_Outpost IMG_1187

In fact, you can check the vanilla json files directly and see that any monster spawn attempt that falls in bounds of the vanilla outpost will replace the monster with pillager and spawns it as pillagers can spawn on world surface. https://github.com/misode/mcmeta/blob/ad7e7407a120064b152478bdb4570c7c8d9d833a/data/minecraft/worldgen/structure/pillager_outpost.json#L7

Repurposed structures has no effect on this vanilla behavior. You will see this behavior with solely unmodded as well