Closed xrtariq2594 closed 5 years ago
I can take care of this.
@RobRoseKnows Awesome! Go forth and do great things :-)
Are there recipes already decided or should I just make my own?
Another question: Should I only make recipes and the necessary herb prefabs to make them or should I be modifying the .java files as well. For example, should I add the new Herbs to the HerbForestSpawnDefinition.java?
You can search in the forums if there are already recipes, otherwise just made them up. They are pretty simple to change later on.
You can do this issue stepwise. First, define the recipe prefabs and commit them (to your fork). Second, try to integrate the herbs etc. into world gen.
If you run into problems we are glad to help you out :wink:
On Sun, Oct 9, 2016, 19:50 Robert Rose notifications@github.com wrote:
Another question: Should I only make recipes and the necessary herb prefabs to make them or should I be modifying the .java files as well. For example, should I add the new Herbs to the HerbForestSpawnDefinition.java?
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@RobRoseKnows Make your own recipes and herbs were you see fit. As long as the final result is one of the aforementioned potions, it's fine. We can always fine tune the details later.
Closing as fixed by PR #6
Currently, the ItemUseSpeedPotion, ResistPhysicalPotion, and ResistPoisonPotion don't have recipes in this module. So, they can't be created unless using the debug utils.
Thus, the job here is to provide the recipe prefabs. Use the other potion recipe prefabs as templates.