Terasology / Behaviors

Store for an assortment of behaviors that can be applied to creatures
https://terasology.github.io/Behaviors
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refactor: rework pathfinding logic from #76

Open pollend opened 3 years ago

pollend commented 3 years ago

you need this PR to test this along with (https://github.com/MovingBlocks/Terasology/pull/4799, https://github.com/Terasology/Pathfinding/pull/62)

I was testing this PR with JS survival and making sure the npc behave correctly and another candidate would probably also be MetalRenegades.