Set an arrow asset to appear in the appropriate UIImage next to the hovered UIButton.
How to test
For any module other than LightAndShadow (LaS)
Start a new game of a module other than LaS, which has a dialogue box and provide answers to choose from
Open the dialogue box within the game
Hover over the answer(s) and see if the image appears right before the them
Your result should look like:
note while testing this myself: the UIButton flickered sometimes, just a little bit slightly from left to right. Unsure of its causes.
concerns: I am worried that if some another module Overrides the Dialog box, then there is going to be errors when trying to activate the box within the game.
Tasks
Purpose
Set an arrow asset to appear in the appropriate UIImage next to the hovered UIButton.
How to test
For any module other than LightAndShadow (LaS)
note while testing this myself: the UIButton flickered sometimes, just a little bit slightly from left to right. Unsure of its causes.
concerns: I am worried that if some another module Overrides the Dialog box, then there is going to be errors when trying to activate the box within the game.
For LAS
Appearing when hovering feature