Terasology / DynamicCities

Cities that get fancy!
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Send an event to check arbitrary preconditions before building #16

Closed CptCrispyCrunchy closed 8 years ago

CptCrispyCrunchy commented 8 years ago

External modules can then act upon that event, e.g. check whether resources are available. Afterwards check if the event has a true value and proceed with building, cancel if not.

CptCrispyCrunchy commented 8 years ago

Done