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Terasology
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DynamicCities
Cities that get fancy!
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feat: Allow decimals in a culture's building need values
#63
AndyTechGuy
closed
4 years ago
0
feat: Reduce buffer outflow rate to increase performance
#62
AndyTechGuy
closed
4 years ago
0
fix: `ModuleTestingEnvironment` dependency
#61
jdrueckert
closed
4 years ago
0
chore: update core (spring cleanup)
#60
jdrueckert
closed
4 years ago
0
Added function for changing rate of settlement growth
#59
agent-q1
closed
4 years ago
0
Added settlement growth rate function
#58
agent-q1
closed
4 years ago
2
Update structural resources dependency to 2.0.0
#57
jdrueckert
closed
5 years ago
0
Cities module version bump
#56
Qwertygiy
closed
5 years ago
0
Move blocks of Terasology/Cities to Terasology/StructuralResources
#55
Qwertygiy
closed
5 years ago
0
Update for DynamicCities to work with CoreBlocks
#54
Qwertygiy
closed
5 years ago
0
Intercity road placement improvements
#53
mayant15
opened
5 years ago
1
Add string constants for building names
#52
mayant15
opened
5 years ago
1
Change construction timer to operate on delta values
#51
AndyTechGuy
closed
5 years ago
0
Buildings placed into buffer while game is paused
#50
AndyTechGuy
closed
5 years ago
0
Fix structure template placement issues
#49
AndyTechGuy
closed
5 years ago
0
Remove DynParcelTypeHandler
#48
eviltak
closed
5 years ago
0
Check if point is outside all settlements
#47
mayant15
closed
5 years ago
0
Updated city names
#46
mayant15
closed
5 years ago
1
Building placement sometimes collides with water
#45
AndyTechGuy
opened
5 years ago
0
Connect Settlements with Roads
#44
mayant15
closed
5 years ago
0
Add location component to building entities
#43
AndyTechGuy
closed
5 years ago
0
Add city centre icon to minimap
#42
mayant15
closed
5 years ago
0
Remove sufficient grass condition
#41
mayant15
closed
5 years ago
0
Update ParcelList and RegionEntities Tests
#40
mayant15
closed
5 years ago
4
Generate names for cities
#39
mayant15
closed
5 years ago
4
Got biomes stuff to work
#38
Adrijaned
closed
5 years ago
0
Removed LiquidData references from SlidRasterizer & CompatibleRasterizer
#37
e-aakash
closed
5 years ago
0
Fix errors for new serialization system - GCI Task
#36
PutawanDE
closed
5 years ago
1
StructureTemplate placement still off at times
#35
Cervator
closed
5 years ago
2
Troubleshoot performance issues, improve monitoring
#34
Cervator
opened
6 years ago
1
Fixes for new Terasology serialization system (engine PR 3535)
#33
Cervator
closed
5 years ago
2
Resolve compilation errors
#32
Naman-sopho
closed
6 years ago
0
feat: expose settlement events
#31
kaen
closed
4 years ago
3
[v2.0.0] Update settlements to use sector-scope simulation
#30
Vizaxo
closed
7 years ago
0
Expose growth and planning logic as Events and EventReceivers
#29
kaen
opened
7 years ago
3
Update settlements and regions to use sector-scope entities
#28
Vizaxo
closed
7 years ago
1
Resource building creation
#27
CptCrispyCrunchy
opened
8 years ago
1
Inner-city road networks
#26
CptCrispyCrunchy
opened
8 years ago
0
Create roads between cities
#25
CptCrispyCrunchy
closed
2 years ago
11
Demote DynamicCities as a gameplay template in favor of MedievalCities so there is a culture definition present.
#24
Cervator
closed
8 years ago
1
NPE on attempting to place a parcel (with MedievalCities active?)
#23
Cervator
closed
8 years ago
3
Generate City Names
#22
skaldarnar
closed
4 years ago
0
Improve building placement
#21
CptCrispyCrunchy
opened
8 years ago
0
Roughnessfacet produces some wrong values from time to time.
#20
CptCrispyCrunchy
opened
8 years ago
0
Tree remover performance improvements
#19
CptCrispyCrunchy
opened
8 years ago
1
Bugfix for crash if no building for zone and culture can be found
#18
skaldarnar
closed
8 years ago
0
Persistence problem with the BlockBuffer
#17
CptCrispyCrunchy
closed
8 years ago
1
Send an event to check arbitrary preconditions before building
#16
CptCrispyCrunchy
closed
8 years ago
1
Tree remover issues
#15
CptCrispyCrunchy
closed
8 years ago
5
Occasional overlapping of buildings
#14
CptCrispyCrunchy
closed
8 years ago
1
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