Terasology / LightAndShadow

Light & Shadow is an experimental game type set in a quirky Alice in Wonderland inspired setting
Apache License 2.0
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Knight model becomes invisible on coming close #169

Open jdrueckert opened 4 years ago

jdrueckert commented 4 years ago

During the testing of https://github.com/Terasology/LightAndShadowResources/pull/62 it became apparent, that we have some seemingly graphics-dependent issues with the knight model. After spawning the knights with spawnPrefab redKnight and spawnPrefab blackKnight respectively, approaching them within about 3 blocks will in some cases make them become invisible, in others not.

I, running a Radeon HD 7800 series graphics card, can come very close to the model without it becoming invisible: image

@skaldarnar and @4Denthusiast on the other hand, both running nvidia graphics, cannot: image image

The interesting part is, that this only seems to be the case with the knight model, other models such as the bishop are fine and can be approached and stay visible with either graphics.

jdrueckert commented 4 years ago

Could be related to https://github.com/MovingBlocks/Terasology/issues/4180