Open Deimos161 opened 10 years ago
I think to avoid PVP abuse they should be immune to damage and to prevent damage for 30 seconds.
You mean the ghost players? You don't think they should be invulnerable the whole time? They're ghosts after all..
Also is there a way for players to retrieve their items if they die in an enemies town/faction?
Not sure what you mean, if a player dies in an enemy base - they would have to walk back there and grab their stuff. This would also mean they would respawn there, which would be inconvenient to say the least I guess.
Sorry I didnt explain that very well did I.
What I meant, is that a player should be immune from damage and dealing damage after they have respawned. Now that I think of it, They should be prevented from interacting with the world for a few seconds to stop griefing of some sort.
What I meant about the towns, is that with towny, if you are not apart of that town you are not allowed to use items other than doors in that town. When I used the deathchest plugin, if a player died in their town, they would not be able to recover their items due to the way towny was set up.
What I meant, is that a player should be immune from damage and dealing damage after they have respawned. Now that I think of it, They should be prevented from interacting with the world for a few seconds to stop griefing of some sort.
Ahh I see, good suggestion. Will definitely add this.
What I meant about the towns, is that with towny, if you are not apart of that town you are not allowed to use items other than doors in that town. When I used the deathchest plugin, if a player died in their town, they would not be able to recover their items due to the way towny was set up.
Alright, will make sure this doesn't happen.
Hey bud love the idea of the plugin. I think to avoid PVP abuse they should be immune to damage and to prevent damage for 30 seconds. Also is there a way for players to retrieve their items if they die in an enemies town/faction?