Kessler is a simulation environment loosely modeled after our internal project PsiBee and the external project Fuzzy Asteroids. The game has ships that shoot bullets at asteroids to gain score. Ships can collide with asteroids and other ships and lose lives.
Currently the ships gets perfect information with regards to the game state. Adding noise to the game state to simulate the ships having sensors will make the game more interesting and prevent use of perfect knowledge to "solve" aspects of the game directly.
Currently the ships gets perfect information with regards to the game state. Adding noise to the game state to simulate the ships having sensors will make the game more interesting and prevent use of perfect knowledge to "solve" aspects of the game directly.