Closed jdel closed 7 years ago
I've also noticed Hit-All being broken.
multiHit and elementType don't seem to be working either
I have not played the game for the last days... To fix hit all, we will need a new dump where a character has this ability. Then I could have a look.
Oh no... this stopped working :( I'm stuck on the login page
Skho01, proxy works perfect for me. Tried reinstalling, rebooting computer, or redownloading certificate?
Also, ThauEx, is there anything you need from us to find correct values for hit-all again? I dont care for the element thing... Not even sure what it means from the proxyworks. But hit all is sorely missed xD Ill give whatever dumps needed
A dump with a legit hit all would be good...
Hit all as in from a soul break, hitting all using attack (record shpere or weapon ability?) or an ability in itself?
Afaik it has been done with Zealot (https://ffrkstrategy.gamematome.jp/game/951/wiki/Record%20Materia%20List_Zealot)
Ok I will unlock and do it. Any particular way to get the dump going?
Unlock it and use it in a battle, then pick the dump from the dump folder and upload it.
So how do I go about this when the proxy de-enables the zealot skill by using the old values for hit all? Cant dump without proxy I believe? But I did a match with zealot equipped. But didnt multihit
Thank's for confirming, Cissamannen. I reinstalled MEMu with the updated version and it works again.
As a side note... are you guys concerned at all that they timestamp battles vs. ban?
The dump is always the original battle data and not the modified one. And i don't know anything about these bans...
multihit.zip Here you go, just did a battle with Zealot equipped. (did not work in battle with the proxy)
Aww Galikin, beat me too it xD Too much sleep!
I suppose the one way they can find out are the delta between timestamps of start and finish. Outlier accounts that clear stages significantly faster than the normal are likely hax
On Mar 19, 2017 10:46 AM, "Cissamannen" notifications@github.com wrote:
Aww Galikin, beat me too it xD Too much sleep!
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Im not sure they even care about the hacking, as long as they keep away from multiplayer raid :) Keep it solo or only go with predetermined team. Via Raid ID search.
How would I change settings for doing all rounds of a match instead of forcing it to 1? The daily event gets kinda ruined by it xD
Create inside config folder a file called default.yml and add this content:
rounds.shortRounds.enabled: false
This should work...
Any update on hit-all, ThauEx?
Fixed multihit, will upload a new version soon. Big thanks to @Galikin for providing the dump.
@jdel What is Quick ATB charge for you? Ability and soul strike spammer is working for me. I mean nearly no recharge time for abilities and soul gauge is filled.
Yes it still works for abilities, and SB gauge is charged, but it used to work for the regular attack command as well. Now it's still fast, but not instant.
Aww I uploaded the dump, no credit. :(
Oh, sorry, fixed my comment :)
HAH :P Thanks @ThauEx
Just had a chance to test it and it's working great now. Thanks @ThauEx!
Your fix for hit-all fixes the ATB bar too.
I just realised that when hit-all is enabled, then the attack command behaves like an ability and therefore insta-cast as opposed to the regular attack.
I made a new docker image for 0.9.1 if anyone is interested: https://hub.docker.com/r/jdel/ffrk-proxy/
Issue closed.
Hmmm, is anyone else running in this issue?
ERR (socket request): Error: write after end ERR (proxy socket): Error: this socket has been ended by the other party
Is is no issue. Just ignore this
Since the update today, I see a few things not working anymore.
Let's use this thread to list them. So far I've seen: