Closed TheGreatAutismo closed 1 year ago
When an object is selected, its bounding box(es) still show(s) up, even through geometry. This doesn't happen in MBG. Perhaps an option could be added in the level editor to enable or disable this depending on the user's preference
Fixed in https://github.com/The-New-Platinum-Team/PlatinumQuest-Dev/commit/78e31f8bb8babdfc4111bfccaea49821d7b3b2af and MBExtender private repo
When an object is selected, its bounding box(es) still show(s) up, even through geometry. This doesn't happen in MBG. Perhaps an option could be added in the level editor to enable or disable this depending on the user's preference