Environment (please complete the following information):
OS: 15.0 Beta
Winery version: latest v2.0.3
Master Wrapper version: 3.0.6
Engine version: 23.7.1-3_rc2
Hardware: Apple M1 Max
Application/Game Name Great Voyage Online
Render used d3d9(built-in), d3dcompiler_47(built-in)
Describe the bug
This game is a very old KOEI online game, released in around 2009 and is on directx9c.
The game runs perfectly but the texture rendering on characters and ships will lost as the time goes on. Especially if there is a scene change, e.g., from town to the sea.
To Reproduce
Just wondering in the town, and then go on sail for one or two minutes, and then go back to the town. Then the shader rendering will start to fail.
Expected behavior
Rendering properly.
Screenshots
When the game started, it looked normal
Environment (please complete the following information):
Describe the bug This game is a very old KOEI online game, released in around 2009 and is on directx9c. The game runs perfectly but the texture rendering on characters and ships will lost as the time goes on. Especially if there is a scene change, e.g., from town to the sea.
To Reproduce Just wondering in the town, and then go on sail for one or two minutes, and then go back to the town. Then the shader rendering will start to fail.
Expected behavior Rendering properly.
Screenshots When the game started, it looked normal
This is when shaders can't be rendered
LastRunWine.log LastRunWine.log
Additional context The key seems to have scene changes, I tried to just go in and out of the tavern several time, the rendering will fail as well.