the biggest thing I've noticed is that we're further splitting the actions in the scene editor from GetAGoodLookAtActionOperation, which might cause confusion/frustration with GetAGood... but that pretty easily creeps outside the scope of this review
You make a good point. This does leave us with two very similar methods with slightly different behavior, accessibility (double click, menu, code), and one of them varies results based on where the camera starts.
I am going to play a little more with both and think this over.
You make a good point. This does leave us with two very similar methods with slightly different behavior, accessibility (double click, menu, code), and one of them varies results based on where the camera starts.
I am going to play a little more with both and think this over.