TheEternalCitizens / mudlet-integration

A mudlet integration for The Eternal City
GNU General Public License v2.0
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Capture short description of room and assign environment ID for future map color #136

Open tscheer86 opened 4 years ago

tscheer86 commented 4 years ago

Would like to create a table of room short descriptions i.e. a grassland, a cobblestone avenue, etc.

As part of the mapping function:

  1. Create "Environments" table
  2. Capture short description 2a. If a short description does not exist in the "Environments" table, add to table and assign it a new EnvID. 2b. If the short description exists in the "Environments" table, assign it to the EnvID already in the table.

What this will achieve:

davewiththenicehat commented 4 years ago

The end goal of the mapper is to put a picture over the room. Without this we get inaccurate exit representation. Mostly those exits that are for example south but they look southwest or southeast.

We still need the complicated portions of this issue. Which is choosing what images goes on what room type. I was thinking we do it by keywords in the room type? It allows for broad coverage. Then when we want a specific item for a specific room type use the who room type string.

I could really really use help getting a table constructed for this. Command parthia help developers collects room types into a table, it is visable with parthhia room data. It can be exported to file with parthia help developers save and the file can be found with parthia help developers open. It will contain the HelpDevsData table. We could use that as a reference on what room types exist and decide what images should be on each type.